Ok i understand the first 2 parts.
If it's RTS and i'm not i a cockpit. My calculation of 2 billion is an absolute worse case scenario with everything fighting eachother, i don't know if this will ever happen but better safe than sorry.
The only thing I'm confused about is how much of that 8-9M ship i will see when the maximum is 8-9M pixels for 4K. Like if i'm close but there is another ship in the background. Let's say each of these ships are 8-9 million triangles:

How would it look then?, would i be losing 9M triangle detail levels on the ships?
“But i can assure you UE5 could render 200 instances of the same 9M tri ship easily, and other engines could do this too, e.g. using discrete LODs for the ship.” How would the detail level of the ships look then?
Also i just don't know how far away meshes have to be for LODS, thats again why i wrote 2 billion (if all ships have the highest LOD on screen)
Like i posted here are 2 eamples of how close the ships are:

