Hey,
this is my first post here regarding my personal project, a mix of Real-time strategy with horror. I truly hope that you will enjoy this, currently, the project development started in 2017 and I hope to get it finished by 2022, I will also try to periodically post updates. So here it begins …
Story plot
It was a beautiful spring day, nobody knows the exact order of events during that day but what they do remember is that all of a sudden the sky turned red, all radios and televisions were somehow hijacked by a superior force and were sending only one message: “the ancient one is coming…”.
Then there was a great moment of silence and soon after, they came.
They came from below the earth digging their way out, creatures of nightmare, abominations of unspeakable terror, the army didn’t stand a chance, human civilization fell in a dark age.
You are part of what remains of army forces, your brother, the one who took care of you when your parents died was also part of the army and went missing during a mission a few miles from where you are stationed with the objective to gather information about this underground hole from where these creatures are coming from. You decide that if the world is going to end at least to do one last journey of redemption to see your brother one more time.
Gameplay
During this journey you choose what team you want to assemble, you choose the evolution of each squad member, you choose which location you want to look for supplies and where you want to establish a defense perimeter, you choose your route and you decide the best course of action for the events that will present before you.
Additional information
- Real-time strategy game mixed with RPG elements.
- Code in C++ artwork in Windows Paint
- Top-down
- TBS gameplay during travel map
- survival elements
- skills level up system, inventory, resources
- multiple choices and outcomes
- main inspirations: C&C, Dungeons & Dragons, Heroes 3, Red Alert, Xcom
- Game development started in mid-2016 (artwise, design, prototyping/ part-time) and heavy development started in half of 2017, currently we got a map editor working and some of the basic features done + 50% from art/animations done
- release date: we hope somewhere in 2022
Screenshots:
Team
Popa Cristian Manuel - artwork, animation, game design, marketing, balance, team management, testing, level design
Sergey Dovganovsky - programming, animation, testing, balance
Developed under 16 BIT NIGHTS studio
Links
Discord chat group -
Site -
http://16bitnights.com/chromosome_evil/
Steam coming soon page -
https://store.steampowered.com/app/1035660/Chromosome_Evil/
If you have additional questions & suggestions about the project feel free to ask us here or on our discord groups, interacting with the community is what helps our motivation the most.
Thank you!