I wonder how coding crews tackle the problem of incorporating cameras for surveillance in games.
The question is basically this: Is the camera put out in the level-design just a prop or does it actually record like a normal video-cam would? I guess it's complicated to understand what I mean exactly.
Now, you could put the camera right there or there and say: “You! Do the work of a camera and observe!”
Or it's just a prop and you program inside the game mechanics that “Ok we have a prop right there and according to the movement patterns of the enemies THIS is what's going on!" I mean the underlying structures in gamemechanics/game engine will always know what's happening so…jees I can't seem to make my point clear…It's hard to describe what I mean. Basically once again, is it pure programming that lies behind the cameras vision or does it actually work like a camera, posted in a certain position? I'm thinking of Duke Nukem 3D or Metal Gear solid or even Deus Ex. I'm pretty sure these games have surveillance cameras. You could watch the pigs in Duke Nukem go about their business while planning the winning attacking strategy/tactics.
Thanks,
/Compu