Building Error
I have just upgraded my DirectX SDK from version 6.1 to 8.1. I loaded up some of my old source files and compiled them and they worked fine. Then I tried building them and I get an error:
--------------Configuration: block - Win32 Debug-----------------
Linking...
..\..\..\..\Dxsdk\lib\ddraw.lib : fatal error LNK1106:
invalid file or disk full: cannot seek to 0x3b16078a
Error executing link.exe.
block.exe - 1 error(s), 0 warning(s)
I have overwritten the ddraw.lib files in my vc\lib\ directory with the new ones from DX8. I am using MSVC++ 5.0 to compile. Is there anything different I need to do to compile with DX 8 than there was with DX 6? I checked the doc but I couldn''t find much info.
MSVC 5 can''t use some of the libraries meant for MSVC 6, and it gives that error. I''m not sure how to get around it, maybe someone else will.
[Resist Windows XP''s Invasive Production Activation Technology!]
[Resist Windows XP''s Invasive Production Activation Technology!]
Is it possible to go back to DX 6.1 then? I am only learning and I don''t need all the features of DX 8.1, but at the moment I really can''t afford to upgrade my compiler.
Ooh...
*wishes he had a Delete post/kill poster button*
Don''t talk about warez here. Hands down. And know that they have logged your IP, Anon.
*wishes he had a Delete post/kill poster button*
Don''t talk about warez here. Hands down. And know that they have logged your IP, Anon.
WNDCLASSEX Reality;......Reality.lpfnWndProc=ComputerGames;......RegisterClassEx(&Reality);Unable to register Reality...what's wrong?---------Dan Uptonhttp://0to1.orghttp://www20.brinkster.com/draqza
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement