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Looking for people to create a 3D game

Started by January 27, 2021 05:37 AM
4 comments, last by fleabay 3 years, 9 months ago

Hello, I am looking for people who want to work on a 3D game as a hobby

About me:

I currently a web developer and have experience with html, css, javascript as well as php and c#. I have always wanted to create a game however have only recently found out how. Most of the game dev work (playing around) I have done has been Java using LWJGL, however am also open to learn C++.

Who I am looking for:

At least basic skills in programming.

Keen to learn.

Able to work in a team.

Able to communicate in English

*Optional: Skills/Willingness to learn 3D modelling and graphic design. (Useful especially for 3D game)

The Game:

I’m not really sure yet other than a 3D game. I would prefer to create some form of strategy game and stay away from FPS games. Other than that, ideas can be discussed later. My preference is to have a custom game engine made in either C++ or Java. Again, can be discussed although these are my preferences.

If you are interested feel free to contact me on discord

ItsJamie#6771

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ItsJamie said:
I’m not really sure yet other than a 3D game.

PalAkiAgg said:
I have loved your concept.

@PalAkiAgg What concept? Please explain.

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

@palakiagg as I said my preference is Java and possibly c++.

Well …….. If you don't find anything better. I could do with some help with my stuff. It checks some of your boxes. It's 3D, it's not a FPS, it uses a custom (what can be loosely called) engine and it's in C++. The eventual goal is an MMORPG but that scares everyone off. At this point I've decided to do some sort of moon lander game first, so I can use the procedural world generation library that I'm developing, and get something out the door in a reasonable amount of time. It will also let players run around the surface on foot, just for fun. I still want to do a SciFi MMORPG, but this will be a first step to get something out the door without many years of development.

The down side is, it's a lot of hard core C++ programming. I think you will find however that most 3D games that don't use an off the shelf engine will require a lot of that. I'm covering the planet mesh generation, LOD, and physics. What I need help with is the animation, possibly some HLSL programing, and at some point 3D modeling of characters and spacecraft. I'll warn you that what I'm working on is not for the faint of heart, but you are guaranteed to learn a ton. Also I'm in the Moscow time zone if that's an issue.

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ItsJamie said:
I currently a web developer and have experience with html, css, javascript as well as php and c#. I have always wanted to create a game however have only recently found out how. Most of the game dev work (playing around) I have done has been Java using LWJGL, however am also open to learn C++.

You should check out Babylon.js. I would be all over it if I was more into web dev. Maybe someday soon.

I have worked a tut that used babylon, typescript, and electron (and all the other npm related stuff) to make a PC application. It was an eye opening experience to see how complicated the web ecosystem is.

BTW, here is the tut I used. It is probably outdated. https://dev.to/justinctlam/building-a-3d-application-with-electron-and-babylonjs-using-typescript-2g29​ I remember having to use webpack even though the tut doesn't mention it.

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

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