Is there a book that goes through how to build a simple sequential impulse engine? I know there's Catto's slides and Box2D (and Box2D lite) implementation, but I was wondering if there's an actual book that goes in more detail and guides you through.
Do you know of any game physics book that cover this? All I could find are books that use way more naive methods and are quite old. Note: I'm not looking for a physics book, I would like it still to be geared towards game devs with basic math and physics.