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How to start porting the game to the Win Store?

Started by December 21, 2020 06:38 AM
2 comments, last by Endurion 3 years, 11 months ago

There is a game that runs under win32 / 64 via WinAPI / DirectX9. How to properly adapt this game for the Windows Store? Where to start, what to look for? hot hunks, hot twinks - hot gay porn tube https://hotgaytubeporn.com/

There is a sample from 2015 for Studio 2015, c++. I am trying to move this up to the modern era myself! Not having done it before, submit a Windows 10 Store App…how can one be sure? It is the ‘XAML DirectX 3D shooting sample’.

It looks fairly straightforward. I have a DirectX12 free hand object drawer to submit as soon as it is done. So I am interested in this topic!

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I'm not sure DX9 is possible for the store. I have a DX11 renderer and porting was mostly painless. Mostly a few flags had to be changed, and the swap chain had to be set up differently.

You are forced to replace a few older API calls by newer ones, and a few APIs are not allowed to be used at all.

The documentation is a bit rudimentary, so it took a few attempts to get all the checks with the application verifier working. Most of the issues are self explanatory, some are a bit tough to get fixed. Also the image/icon set up is a pain in the ass. You need about 5 images of different sizes, all others can be deduced from those. But finding those 5 is try and error ?

I worked from a sample of Microsoft, but can't find it anymore. This however looks as good as any start: Direct3D game sample - Code Samples | Microsoft Docs

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