Hey guys,
In HLSL, there is a possibility to specify SamplerState and Texture2D as two separate objects.
I have found sampler2D for GLSL but it seems to be a combination of Image and Sampler (ala VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER).
Is there a possibility to specify sampler and image in GLSL as two separate objects (to mimic HLSL) when using Vulkan?
Thanks!