About 9 months ago I launched a crowdfunding campaign for my game I had been developing and, though the campaign wasn't successfully funded, I learned a lot from the experience and feel like the experience itself was a success. (Link for reference https://www.kickstarter.com/projects/ravengengames/never-lost-our-story?ref=nav_search&result=project&term=never%20lost%20our%20story)
I now find my game at a state where I feel like it is much more polished and ready for another go, however, I wonder if I should spend more time preparing for the “sell” of my game. For example, last time I ran ads on FB and YouTube, while also producing my own promotional material (videos, art, etc..), which at the time felt like a mountain of material.
But I wonder, should I invest externally, like having social media influencers playtest and review the game to get attention/traffic to the site before launching? Or would it be more prudent / sensible to invest in the crowdfunding campaign trailer / pitch and maybe have someone that does it for a living create it? Or even, split the resources and invest a bit in both? Essentially, I'm trying to gauge the best way to “sell” my new campaign, while not emptying the coffers, so to speak.
Thank you for taking the time to read, any suggestions are most certainly welcome!
**Note: I realized I had spelled crowdsource wrong in the title after I submitted the post lol. It wasn't even supposed to be the final title to this topic, but alas, it has been posted and shall be wrong.