Grid-based dungeon crawlers of old seem to have found new niche lately thanks to Legend Of Grimrock or StarCrawlers, mostly keeping true to their origin while also adopting some new gameplay mechanics or technical features not available during their original Dungeon Master heydays.
However, one feature which still seems to be painfully absent from the genre is multiplayer. From the top of my head the only grid-based crawler I can remember is Hired Guns which was over 25 years ago.
There seems to be one obvious design obstacle, which is - how to solve movement for a group of four adventurers split into four individuals (or a combination in between) instead? Hired Guns solved this by having every character occupy a single tile, and while this opens some design possibilities it sounds rather boring for the people in the back row.
However, once you allow characters (single or group) to occupy the same spot you run into the problem of losing another staple of the genre - group formations. The front only offers so much space, and even if one player puts his characters to the front and another player happily occupies the back row, what happens if one of them decides to have his party members turn left (or even make a full turn)?
Any thoughts?