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What are good use cases for the copy queue?

Started by November 08, 2020 02:03 AM
0 comments, last by maxmax 4 years, 2 months ago

Let's say that I want to efficiently update the position of a bunch of vertices every frame. Normally I would put those vertices inside of a resource backed by an upload heap, then map a cpu pointer to it directly and modify the values through that pointer. From what I have read about the copy queue, it is the fastest way to transfer over PCIe. Could this transfer of data every frame be done better through a copy queue somehow? Or is the speed advantage of copy queues only for CopyResource() type of operations?

Cheers!

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