Yes, let me show you a mock-up. If the piece lies off-screen, there is an arrow indicating its location. The arrows in the toolbar rotate the playing field (and all the game pieces, etc). Thank you so much for your help!
![](https://uploads.gamedev.net/forums/monthly_2020_10/d69195ee90aa4fc7995e927e603a79a9.clicker.png)
Yes, let me show you a mock-up. If the piece lies off-screen, there is an arrow indicating its location. The arrows in the toolbar rotate the playing field (and all the game pieces, etc). Thank you so much for your help!
Never did such HUD, but i think this would work:
If point is behind front clip plane, project it to it (in world space).
Clamp the resulting screenspace position inside the visible screen rectangle.