Hi everyone, hope you're all doing well!!
I'm working on a project that evolves clipping colors in an image into a range.
But I've come across a little problem.
This is the code for the color range:
if (image.x > low && image.x < high) {
image.x = 0.0;
}
But the falloff is VERY rough.
Is there any way to make the falloff of this smoother?
Maybe even make an variable that decides how smooth the falloff is?
I would really prefer to do this without any blurring.
Any ideas?
Thanks in advanced,
Shem Namo