I'm now trying to simulate an explosion based on physx.
The idea is simple, I use a sphere trigger shape as a forcefield to find out the entites in the scope of explosion.
Then I add an impulse point from center of sphere to the mass center of the entity. The entities will act as blow up by the explosion. However they will not rotate, which looks wierd.
I searched a lot from google but didn't find anything about how to calculate the rotation about this. Can anyone give some suggestions on how to make the explosion looks more real. Thanks in advance.