Simplified I'm using DX11 in C++. On an older Windows 10 installation I could debug through my shader code (captured a frame, chose a pixel, stepped through the vertex and pixel shader).
But on my new machine, whenever I want to enter a shader I get this message:
Enable GPU disassembly via View->Options->Graphics Diagnostics->Enable gather of GPU Disassembly.
However there is no such option. Shaders are compiled with the current fxc.exe with debug information (which, as said before, worked fine on a different PC).
So what could be the issue with this?
Details: Visual Studio 2019, latest version (16.7.2)