glCreateShader throws error EXC_BAD_ACCESS with Xcode. I've read somewhere not to use glew on Mac but how to use glew? many thanks
glCreateShader throws error EXC_BAD_ACCESS with Xcode. I've read somewhere not to use glew on Mac but how to use glew? many thanks
ps: it works now while debugging in xcode but still crashes without debugging.
What is your target platform? MacOS, or iOS?
Some code wouldn't hurt….