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TickTank is in open beta, 1v1 old school turned based strategy.

Started by August 12, 2020 09:47 AM
2 comments, last by oppressedSalad 4 years, 3 months ago

Hello everyone,

Ticktank is in open beta! A 1v1 game heavily inspired by old school RTS and chess.

Choose between 3 goals :

economy, control and damage or win by domination!

You have a 10 minutes timer decreasing every time it's your turn, and are only allowed 1 move or new building / unit per turn.

Our game is available to playtest here: https://ticktank.io​ , all feedbacks are welcome.

Thank you for your time

Here is a small trailer :

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Hello everyone,

If you're looking for players. We now have a discord server : https://discord.gg/DSRYNC9

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There have been a lot of new changes since i last posted!

Here is the dev log:

FIXED wrong colors on the goals differences

FIXED database issues with timeout

FIXED removed money notification when it's not my money

FIXED Discord invit link expired

ADD chat ! (ctrl + space is the shortcut)

ADD waiting for and disconnection timer. After 60s being disconnected from the server, the player will auto-resign.

ADD nice metas (img, description) for opengraph.

FIXED Game would still auto-resign after re-connection

FIXED Modal design on mobile

ADD unit orientation when shooting / moving

ADD build range display for pillar / HQ on click.

ADD big render rewrite for mobile. Battlefield now scaled to screen size. Modal are reworked. Better played in landscape.

CHANGED truck coming with the refinery doesn't need to be on a buildable square anymore. Only on a free square.

ADD better error message if building is denied

ADD tutorial for first game

FIXED being able to select trees

FIXED case where range wouldn't disappear upon unselecting

FIXED health now display under the unit / building if it's at the top of the map.

FIXED shield unit armor increased by 50%

We're still looking for beta-testers ! :)

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