Hi All
The typical recommendation is to use “unique color” for each primitive (vertex, face, object, I've all cases). Unfortunately such colors are not suitable for my needs:
- there is a case when a vertex must be selected no matter how it's obsured
- often meshes are “too dense”. e.g. a pixel covers 2 or more primitives
Same time I've a case “select visible (not obsured) only". e.g. I can't just use “brute force” on CPU.
Any advice?
Thx