Hello Everyone,
Lately I have been playing around in Unity with game mechanics and learning new things. Now I want to actually convert some of this into an actual game. Most of the games I have created don't really have a story, but for this one I want to do it a bit differently (especially because it forces me to learn new skills).
I would like to start this game with having a basic story / plot, but I don't really know how to start / expand on writing the actual plot. Maybe someone could point me into the right direction / give me some guidelines on how to actually do this.
So I have gotten some basics down:
Graphics: 3D
Genre: Adventure mixed with FPS elements
Time: approx. 2035 (so near future, but it also allows some futuristic stuff)
Story: Linear (no backtracking / minimal backtracking
Main Characters: Human(oid)
There is some stuff I would like for the game to contain (and some stuff I would like to minimize):
- Player mainly plays alone (or with a single (npc) teammate), not with a group
- There should be an clear enemy (was thinking of animals / other humans / etc)
- I would like to avoid large outside spaces (as I know creating large outside spacing can be really time consuming, but I can do a few)
- Would like to include both ‘earth locations’ and ‘space locations’
- I like the idea of having humanoid / synth like characters in the game
- The game should revolve around the story (cutscenes / etc, not another shooter / adventure game with a weak story)
So basically what I am asking is I have all this stuff above but how do I start with actually defining a plot (and how to I continue from there).
With kind regards,
ProtoThis