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Manhunt 1 unused IDs crash (sorry if i'm on the wrong section)

Started by July 12, 2020 06:16 PM
2 comments, last by Franco.G 4 years, 4 months ago

Hello, i'm a noob on this, so to the point. During 3 years (or more i believe), i tried to restore the grenade and molotov (which were removed from final version), and the 3D models and script (for other weapons) are fine, but with removed content, when i use it COLLECTABLE_TYPE in EntityTypeData.ini (CT_MOLOTOV in this case), the game crashes, but if we use CT_BOTLLE it's normal, somebody can help me with this? Here's an screenshot of the EntityTypeData.ini with the crash part, thanks!

Try

Molotov_CT

for the type. Or if Molotov_(CT) actually works for the model, also try

Molotov_(CT)

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

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@fleabay No good, still same, but i think that's because as a removed weapon, Rockstar coded something for evade make it restorable

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