Hi guys.
I'm a programmer with lots of years of experience in the game industry. Since I've been working with designers during most of my career I thought that I knew a lot about game design but, as it turns out, I don't.
I started coding my own game a few years back with the sole purpose of keep learning and having fun while doing it, but I've reached a point where I think I could turn this game into a real product, so finding people who know their way around game design has become a priority for me. The problem is that I don't know where to start, and I don't feel comfortable sharing what I'm up to with my colleagues just yet.
All I have is a theme, a well defined setting and a core mechanic. The game content is procedurally generated (to a certain degree), while combat and exploration are two fundamental pillars of the gameplay.
If I wanted to build a design team (even if it's just a single person), what kind of designer should I try to get first? what other specialized design areas should I have covered? To what degree is it important that they love the game/genre?
I also got contacted by a writer who would love to work in the project but, do I need him yet? how do writers work with e.g gameplay designers? who feeds who?
Well, that's a lot of questions, but I'm genuinely lost.
Thanks in advance for your time ?