Calin said:
well for starters you could emulate the multiplayer experience in games. In FPS games bots are pretty good at imitating a human player however RTS games don`t have anything close to a realistic human like bot.
(… phew, it was hard work to tickle that out out finally)
Sounds like a specific problem and goal. So why don't you start a thread about just this? You would get some real arguments or proposals from people that worked on things like that. Probably nobody here ever tried to simulate a human (or animal) brain, so all you get is broad discussion of general AI limitations and possibilities in the best case, which leads to nowhere.
Did you follow Alphastar AI beating more than 99 percent of human players in Starcraft? Is there a match to watch, and does this AI feel like a human opponent?
If so, you could start to research how it works, which may be a task for years but it's a plan.
Do you know how RTS AI works in general? There surely is path finding, but what else? I assume it's a lot of combinatorial problems like this (which is no easy stuff): https://en.wikipedia.org/wiki/Weapon_target_assignment_problem
And finally, why exactly falls RTS AI short in comparison to humans? Is it just junky paths the AI units take? Is it that behavior in certain situations feels illogical? What are such situations?
If you could list some examples, a person like me could make some proposals for inspiration, or tell about technical reasons so defining the problem better, etc.