Over the years I have seen several people make comments about OpenGL compatibility issues on Windows. Just little things here and there. I've never come across a specific problem. Is it FUD or is there some truth to it?
I know that if you code on an Nvidia card, that the Nvidia driver is very accepting of bad OpenGL. If you write code using an Nivida card, then try to run it on AMD GPUs, your program might not work. This leads me to believe that one should write OpenGL code using AMD GPUs since those are more strict about requiring proper driver calls.
Other than Nvidia's crap with their automatic OpenGL driver fixes for bad code, are there real issues with OpenGL on Windows?