Hi everyone,
We are looking for someone who can help make our game more fun and to improve the game design.
About the game
It is a 2d game for 2 players (currently 1 human vs 1 bot), similar to the game “Age of Wars”. Both players have a castle and can recruit units. The units of the players fight against each other. Goal is to destroy the castle of the other player. Besides units, the players can build buildings too. Additionally, there are a lot of different tribes and units and the human player is able to unlock each of the units over time (and select 5 of them every match).
What we are looking for
The programming part is nearly finished (by me) and the graphics are nearly finished (by my brother).
However, now the question is: "What can be done, to make the game as much fun as possible?". While I am trying to handle game design as good as I can, I am not an expert in this topic. Someone with more experience or even just a fresh perspective could help us a lot. If this sounds like you, “do you want to join our team?".
An example of the game design type of work
- Issue: The stronger player dominates the weaker player and kills the units of the weaker player, while his own units survive, making him even stronger over time. Possible ways to avoid this:
- Defensive buildings: possibility to defend castle even without units
- Decouple money from kills: Do not give money for kills, but for example introduce an independent building that generates money. This way the already stronger player does not get more money than the weaker player
- Different unit effectivities: similar to rock, paper, scissor, make some units more effective against others. This way, the weaker player could outplay the stronger one by using better tactics
- High castle health: That way a player does not instantly loose, when the enemy is stronger for some time. Instead, he has time to recover and strike back
Open game design topics
- Difficulty: We are currently designing a few (simple) levels and want to make them increasingly difficult
- Excitement and fun: We are trying to make the game actually fun, exciting and challenging. Right now, it, honestly, is a little boring, because once one of the players has a strong army, there is not really much the opponent can do about it, except wait and hope his castle health is high enough so he has time to earn gold and enough spawn units
- Tactics: We are trying to make the game simple and easy to play and understand, however, right now, the tactical aspect of the game is a little underwhelming. Possibly some more tactical depth should be added
If you are interested in joining our team, please let us know! ?
Thank you very much.
Best regards
Felix