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Tiling by obj ID's

Started by May 05, 2020 08:27 PM
0 comments, last by victor4 4 years, 4 months ago

I've been mostly doing tiling by assigning the texture to each quad with id's and i can change those id's for different textures a lot easier than to just have the whole thing unwrapped and having to update the whole texture. The huge set back here is that its slow for modeling. cant extrude or make new polys since those will need to be unwrapped. I can unwrapped the whole thing and just explode the uv shell and then make each quad take up the space, it can be slow to do it for each one and its not clean since it wont touch the corners for some reason(using 3ds max). I'm just wondering if theres a way to be able to model objects with each quad taking up the uv texture space.

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