Hi!
Im making a empire builder / wargame. Sort of a mix between “Total war” and “Risk” set in the near future on a world map.
My issue is having challanges in midgame/endgame. Typically in these games you start out weak with a few cities/regions and as you expand around the world you get stronger.
The problem is once you are strong enough, the challange is gone. This is the same in Total war games i find. How to make the game fresh / challanging even when your empire is large and you are rich?
Diminishing returns: Add corruption, higher unhappiness (like in civ 5 to limit city spamming), more upkeep/administration costs as you gain more cities/territories. This hinders your economy from exploding (when you own half the world you otherwise get so rich that you can just steamroll the rest of the world). This is needed, but isnt adding anything fun.
Throw some new enemy at you: In medieval total war the huns was launched at the world in midgame, so that made the end of the game a little bit harder. But they also make the remaining normal enemies weaker since the huns fight everyone… (i could add an alien invasion for example once you own half the world or 50 turns has passed or whatever). Add a plague that decimates some cities? Global rebellion against your rule?
Any ideas?