Hello you beautiful people,
For my project I'm trying to build a good rope swinging mechanic. Basically I have an actor in the world that serves as my hook point, and when the character is in range you can press left click and he sends out a rope that attaches to that actor. Below is an image of the math I used to calculate the acting force on my character when he starts swinging (this is done on tick). The end product is decent but could use a bit more tinkering. I think it would be useful if I could utilize a technique which would allow me to visualize the total force acting in the x,y, and z directions (originating from my character). I tried using a line trace however I couldn't really get it to show me anything useful. Also, if anyone would like to add a bit more math so that the physics would be closer to a realistic model I would really appreciate that :) I have a degree in physics so feel free to get as technical as you'd like. Thank you all and stay :*
![](https://uploads.gamedev.net/forums/monthly_2020_03/e334300eacfb4c9b96cb40ce130363c1.image.png)