I want to make a game very much like Altos Odyssey (Snow boarder gliding down a slope, can jump etc).
I understand that there are game dev packages out there that take care of a lot of this stuff, but i want to understand the maths and physics behind it so i can build a very very basic game similar, and really want to understand the maths and physics behind it.
Im wondering if there are any books that cover both maths and physics for game dev, or separate one that you guys could recommend. Baring in mind im just starting, but im willing to learn from scratch, and put in the work.
Thanks
Jay