So, I was mixing our game and doing some gain staging Mobdro and I noticed everything on Unity's mixer was peaking at like -16db which I thought was SO LOW for a bunch of really loud sounds. I got into a big talk with programmer on how audio is implemented and we couldn't ever really figure out what was going on. I made a test sound, a sine wave droning at -0.1db and put it in Unity and it was playing at -3, so it's not actually attenuating t https://pnrstatus.vip/he volume too much but I am curious about Unity's mixer meters now. We don't use any mixer effects and there is some math involved in the volume sliders/menu stuff that I thought might be the issue but I am honestly NOT super smart in that area. I just make the bleepbloops. https://sarkariresult.onl/
Unity, Gain staging, and it's mixer's meters.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement