I'm making a small map for me to mess around with and learn the basics of Unreal Engine 4. I know how to make models and how to texture them, import them, export them etc, but I am confused as to how I should make my floors or the ground for my virtual world?
Should I either…
1) Make tiles in blender and texture them as stone brick, then piece them together as a ground inside Unreal Engine?
2) Use the landscape tool inside Unreal Engine 4 and paint stone brick onto the ground?
Which one is most efficient in terms of performance, and also which one would produce higher quality results? Is there a different way I should be doing this all together? I apologize if this is a dumb question as I am new to all of this but I'm liking what I've seen in Game Development so far ?
PS: Also if this is the wrong place to ask then I am sorry, this place was recommended to me and so I am new here too! Thanks in advance!