Hello everybody,
I'm working on a tactics game with RPG-like elements and I am creating the skills (and skill-trees) for characters. To anyone that has worked on similar projects:
What is your creative process to do this?
Do you create a large list of possible skills and then cut to get only the most interesting ones?
How do limit the number of skills available per character? (maximum, minimum)
How do you try to avoid possible loops (or combos) that make the game too easy? (Only through playtesting?)
Thank you for any contribution.