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Need advice for an "build your own engine" framework with multi platform support

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12 comments, last by 8Observer8 4 years, 5 months ago

BGFX and Forge are great, but you might also take a look at Sokol as a really absolutely lean and mean graphics layer.

https://github.com/floooh/sokol

SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
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I study this book to make my simple game engine: Build your own 2D Game Engine

This book uses WebGL and JavaScript. I rewrite examples to TypeScript/WebGL and C#/OpenTK

I like this book too: C# Game Programming: For Serious Game Creation

I wrote this clone of Pong game in C# and TypeScript. I use BMFont for fonts.

You can play here: https://8observer8.github.io/webgl10-ts/pong2d-from-noobtuts/

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