I know Tennis is much more complicated than Pong, especially pertaining to the physics.
What would I need to take into account to model the action of a player hitting a tennis ball with a racquet in a 2d game? Are there simple formulas to model this? Im just looking for the most basic approach to this problem in 2d space. Im not looking for something complicated.
I have to think of course , the player’s position , position of the ball, a variable for racquet acceleration, type of shot ( flat, topsin or slice) and a way to calculate trajectory of the shot but definitely have no clue how to put this together.