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2-D Tennis Physics

Started by January 09, 2020 12:23 AM
0 comments, last by darrin k 5 years, 1 month ago

I know Tennis is much more complicated than Pong, especially pertaining to the physics.

What would I need to take into account to model the action of a player hitting a tennis ball with a racquet in a 2d game? Are there simple formulas to model this? Im just looking for the most basic approach to this problem in 2d space. Im not looking for something complicated.

I have to think of course , the player’s position , position of the ball, a variable for racquet acceleration, type of shot ( flat, topsin or slice) and a way to calculate trajectory of the shot but definitely have no clue how to put this together.

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