I hear a lot about people considering themselves "solo" developers but I have the impression that everyone has a slightly different definition for what that is. What do you think?
Being solo is:
- Making everything including engine?
- Making everything but not necessarily engine?
- Designing the game and core aspects while at time hiring freelancers (but still doing most of the things yourself)?
- Running a 'game studio' by yourself eventually hiring people to do small tasks (not design but for example music)?
- Assembling everything by yourself but buying and effectivelly using bought assets for some parts?