I'm currently working on a prototype that I hope to expand in a full-fledged game. However, after perusing some of the projects on Kickstarter, as well as some other topics on this forum, I think it's safe to say that Kickstarter is no longer the ideal location for a small-time Indie developer to gain funding to complete their game. Kickstarter, and most the crowdfunding sources I've looked at such as Fig and Square Enix Collective, seem to be more geared toward teams with already-established communities that are looking for that final marketing push before release.
So my questions for the collective here are:
- What strategies are you using, or have you used, to build a community and garner interest for your game?
- If you're planning to use, or are using, crowdfunding, what crowfunding sources are you using? Why?
- If you've been successful in crowdfunding using a source other than Kickstarter, what was it and what tips could you provide?
- For those of you that have used both Kickstarter and another source, how different were the experiences?
I've been toying with game development for a few years now, but this is the closest I've been to releasing anything, so this process is very new to me. Even newer is the concept of branding myself, which I'm only now starting to think about, and the whole idea makes me incredibly nervous so any help is greatly appreciated.