Hello there!
I’m writing in this forum with the hope to get some help concerning a somewhat simple problem of balancing. While I have notions of balancing, I currently don’t have the methods and mathematical background that would allow me to find the proper solution by myself.
I can reach some results with empirical methods, but I feel that there is a more optimal way to do things and to get knowledge that would better inform my decisions.
My problem is the following:
I have a race between the player and his opponent. The opponent is dealing more and more damage over time. To counter the damage and stay alive, my player must invest points in either upgrades or health. Upgrades will improve the generation of points.
In this simplified example, I don’t care about other mechanics, like defeating the opponent. I just want my system of upgrades to counter the increase of damage of my opponent over time.
Now, to balance this race, I need to define several things, and this is where I struggle:
- How much the upgrades should cost?
- How more efficient should the upgrades make my generation of points?
- How to measure the decision-making of my player = the optimal distribution of points between health and upgrades?
If it helps, I can provide an excel file... Then, does someone knows a method to answer these questions?