Hi, I dusted off my old car sim project recently and started adding some AI, and it urged the need for some more advanced aerodynamic calculations.
Namely: slipstreaming.
I searched the net and it's pretty difficult to find anything that is useful physics wise.
What I imagined so far is a sort of cone behind the car that has a length and width and depending on where my car is inside that cone I "guess" a value that scales the drag/downforce.
but, I believe it's not that simple, as it generates some suction, and is highly related to the speed and probably not a linear thing.
Also I found a note about the rear car is pushing the air, so it affects (speeds up) the leading car.
More concerns: How it affects air speed that cools down brakes and tires, and what about "dirty" turbulent air?
So, does anyone have any experience on this? Some direction or fact that I can hook on?
thanks in advance