Hello Everyone,
I'm currently in school for game design and was looking for some insight on creating my portfolio. When creating a portfolio is it best to have it focused on your area of interest (programming, design, level design, etc) or to showcase a lot of your different work? Also I'm looking for some advice on becoming more experienced with the different game engines. For school we've used Unreal Engine so that's where most of my experience is. Whats another good engine to practice with? I've been curious about Unity but not sure where to start with it. Does anyone have any tips or links to guides for some of the other engines?
Thank you,
Bethie