Hello @ all ?
let me introduce our Project. A 3D RPG in the Style of Dungeon Siege.
We are 4 Guys. Everyone of us has one Work Section:
1. Story&Dialogues (A friend, published 2 books allready and wanted to join us)
2. Modelling in Blender (Its me, I had some months of learning allready)
3. Worlddesign in Unity (Beginner)
4. Programming (allready professional Developer, but not in Gamesection)
We will have to get an person for texturing ?
Now our problem.
The Levels wil be around 300x300 meter big. There will be portals to the next levels.
Should we create the levels in Blender only? Or should we create the World in Unity and just import
the Assets and Characters after I created them in Blender?
I often see that Game Developer are creating the whole levels in Blender and just place them in Unity.
But Unity has all the tools for wide and big scenery like Fields and Mountains.
Sorry for my english, I am german and sometimes the right words wont come in my mind ?
I hope you understand my struggle and can give me a little help.