Hello everybody, recently I have taken a keen interest in game developement and I am in need of some guidance. ?
for a bit of background I already have a solid coding basis as I currently study computer science in university as well as a decent level when I comes to concept art which I have been learning on the side for the past five years. The real difficulty with this new hobby is my current lack of time because I have to juggle between Uni stuff, art stuff and social life ?.
In this context i would like to mess around with the unity engine as well as blender to try and make some simple games using assets based on my concept arts.... .
To do so I am trying to find a good working rythm using those tools, but I am not getting anywhere because I have difficulties reaching a confort zone leading to an experimentation phase. There is, on one end just too much good ressources available for beginner, and on the other I have been trying them out sporadically rather than regularly (being unity or blender). Thus leading me here on this forum where the community appears to be very friendly ? I don't know what would be best, doing a ground up from scratch learning or a top down approach where I reverse engineer a simple working project, I am quite divided on the question...
Do you have any recommmandations for me to get regular (~1 hour a day) at using unity or blender ?
thanks in advance for your assistance ☺️
PS: english is not my native language so I apologise if my post is hard to follow or if the typos are atrocious ?