I am having a problem loading DXT5 textures. Everything works fine, unless I use a texture which has a height greater than the width and I enable mipmaps (i.e GL_LINEAR_MIPMAP_LINEAR)
The textures are created using Compressonator and the code to load the textures is here: https://github.com/paroj/nv_dds/blob/master/nv_dds.cpp