Unity is migrating towards data oriented architecture with their data oriented technology stack (DOTS) that allows for both easy use of data oriented code and multi-threading. Since this kind of technique is state of the art for good performance, and unreal has been used for many many AAA games that are performance critical, I was wondering if unreal already had an easy way to do this, or do every AAA studio that makes a game with unreal has their own implementation? Does Unreal have automatic systems to do that for you or do you have to manually write data oriented code and to manually multi-thread the logic (as opposed to Unity's Job system which does all the threading handling automatically) ?
Is there a DOTS equivalent in Unreal?
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