Octrees + occlusion volumes
Hi all,
Has anyone over here tried using occlusion beams in combiantion with octrees to perform a scene graph function in a 3D engine? I have the idea that it could work fine, but I don''t know exactly where and how to start.
What I mean is this: (ascii probably gets screwed)
A
view: < A B
A
So, object A would block B in this case. No need to render B. We could determine this by thinking of ''view'' as a light. All objects that are in shadow, are invisible.
Now, I was thinking about marking octree nodes as being totally opaque from certain view angles, so I can derive a set of planes out of it. All objects inside the volume defined by these planes, and behind the ''occluder object'' is invisible.
Is this a feasible approach? Has anyone experimented with this?
Thanks in advance,
DaBit
There was an article an Gamasutra about that a few months ago. I believe it was actually a chapter from a book covering various culling methods.
-the logistical one-http://members.bellatlantic.net/~olsongt
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