I am starting over again in trying to make Space Hockey. The design document can be found here...
I have been designing games since before the computer game industry even existed. My space combat games are many decades ahead of where the computer game industry currently is. All of my games are, really, three full generations ahead of where the computer game industry is right now. They are stuck in the starting gates of “I go, you go” turns. The first generation of game design. They haven't even reached Charles S Roberts second generation of phased-turns. My games sometimes exist within Stephen V Cole's third generation of game design, and sometimes in my own fourth generation that I call “Rube”.
Space Hockey is actually my only fully “first generation” game. That, and the fact that it is a simple arcade game, means that it is a very simple indie game too make. You can see that for yourself in the design document. Once Space Hockey existed, I also have design documents for three DLC expansions that would add three more “Arenas” of 6 scenarios each for Dueling, Capture the Flag, and Base Defense for a total of 19 “mini-games” using the same basic gameplay of Space Hockey with new lineups of ships for each of the four “Arenas”. But for now, I am just trying to get Space Hockey on to Steam.
Space Hockey is hockey played by “RC space ships” instead of people. It is inspired by a very old board game scenario called “Space Hockey” for Star Fleet Battles, Nintendo Ice Hockey, and Subspace. Space Hockey has a “Hangar Bay”, the rules for which add a strategic layer of decision making too the game. Space Hockey is an excersise in minimalist game design, 1+1=Chess. It is much more than the sum of its parts, there is a lot of game in Space Hockey for how little their appears to be too it.
I am looking for one programmer who is at least close to 30 to get started on Space Hockey. I am a pure designer who can help with tuning in an editor like Unity but I am not a programmer or artist. Once I find a programmer, together we can decide what other team members we will need to complete the game. The last programmer was also an artist and thought he could do it alone in about one year, Space Hockey is a very efficient design and is much more than the sum of its parts.
I am, quite possibly, the most hated & despised person in the computer game industry. For over 30 years now. The term “Rock Star Game Designer” was probably inspired by me. So know that by joining me you are joining the “Dark Side of the Game Business” and making yourself a “Black Sheep” in this world. But they are such losers, trust me, that is a thing to be PROUD OF!!!