Brand new at creating games. When creating items to be equipped to a player in an RPG style game, how are the data and stats typically managed?
Here is a screenshot from a Udemy course. It covers how to create the inventory panel but does address how data for large numbers of items are best managed.
Say you have 30 different swords and 30 different shields. Do you create lists of these items inside a script in Unity? Or is it better to create them in an xml or spreadsheet and port it using linq or something like that? How do you set up and manage the all of the item stats for these types of games?
Thank you!!