Hi guys,
For many years in in house engines I used to make animation blending based on vector, where direction was the movement direction and length was movement speed. After switching to Unreal Engine 4, I noticed that tutorials as well as examples blend animations based on speed/angle layout (x asis = -180 to 180 direction, y axis = speed). Just for tryout I checked Unity3d and I think this one is opposite - it is designed more for vector as the blending layout is always forced to be squared, which will fit perfectly -1 to 1 in both axes.
Are there any benefits from using one instead of another (and yes, I know it 's quite easy to get from one to another)?