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Types of missions (Quests)

Started by January 31, 2019 05:57 PM
5 comments, last by JaredBGreat 5 years, 8 months ago

Hello! I'll start apologizing for my awful English, it's not my language.
Second, as the title of this post says, I would like to know if there is something like "types of missions" in the games, not just missions of "go to such a dungeon and kill such a thing" or something like that. I do not know if I explain myself well, I mean other things that you can put as a mission in a game, I would like you to help me with a list or examples of this, if they exist.

By the way, if this topic does not go here please let me know, I'm new to this.

 

So you mean like Fetch Quests and Escort quests?

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I've put some thought into this after reading a chapter on procedurally generating quest lines (which didn't label types itself).  I began thinking in out various types quests and sub-quests.  And it seems that most can be categorized into a few types.  I may have to come back later after I've thought of it again, since it's been a long day and my brain is a bit fried from tiredness.

Some examples:

  • Find an Item:  Includes fetch quests (bring item to NPC) and resource quests (find item to use)
  • Kill an Enemy:  This includes the basic "kill quest" but also is often the focus of a main quest (kill the final boss)
  • Find Information:  This is like a quest for an item to use but without the item; example, find the old wise-woman of the forest who knows know where a special item is or who the villain may be (she gives info, but no item).  I count quest to learn a skill here too.
  • Find a Location: For example, you have already found some special spell, but it needs to be cast in a certain place -- so find it.
  • Escort Quest: Take an NPC somewhere for whatever reason
  • Rescue Quest: Like escort, except you rescue them first
  • Battle / Defend Quest: Defend a fort, city, or some other location or some VIP NPC from attackers.
  • Conquest Quest: Capture / take control of a fort, city, dungeon, etc.
  • Delivery Quest: Bring an item or message to an NPC

I'm sure there are variants I haven't thought of and that others might sub-divide them differently, but I think most quest lines in RPGs and RPG like games can be broken down into a series of such step, or else are just one of these for short throw-away quests.

 

Hi Puffy,

Game Maker's Toolkit has a great video on this subject:

 

On 1/31/2019 at 8:57 PM, Puffy Kookie said:

Hello! I'll start apologizing for my awful English, it's not my language.
Second, as the title of this post says, I would like to know if there is something like "types of missions" in the games, not just missions of "go to such a dungeon and kill such a thing" or something like that. I do not know if I explain myself well, I mean other things that you can put as a mission in a game, I would like you to help me with a list or examples of this, if they exist.

By the way, if this topic does not go here please let me know, I'm new to this.

 

for example, collect objects at a specific time or reach a specific point

On 2/5/2019 at 10:06 PM, jbarrios said:

Hi Puffy,

Game Maker's Toolkit has a great video on this subject:

 

While part of involves remembering to include a full range of dialogues, a lot of that comes naturally if you have a well designed systemic game.

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