Hello, I have a PlayerScript and I have movement down, but I cannot figure out how to make the camera turn. Here is the Mouse Function.
private void MouseMove()
{
Quaternion rotation = this.transform.rotation;
rotation.eulerAngles += new Vector3(0.0f, Input.GetAxis("Horizontal") * this.mouseSensitivity * Time.deltaTime * Time.timeScale, 0.0f);
this.transform.rotation = rotation;
}