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Props for my upcoming game

Started by January 18, 2019 09:33 AM
15 comments, last by krystian_g 5 years, 6 months ago

Hi, thanks!

fleabay   you can try one of this: https://www.cgmasteracademy.com/courses?p[0]=3D

http://www.heavypoly.com/

https://www.thegnomonworkshop.com/

JadeRode   I still have a lot to do, more props, wall textures etc. Now I'm making old XIX century desk. I hope to finish it this week

 

     These look nicely made. Substance painter certainly makes it easier to texture things quickly :)

     What platform will you be running your game on? I feel like the triangle count may be too high for smaller props like these, especially when you have to load a bunch of these on screen at once. For example, I have used a similar lamp for a mobile game in an office map, and I dont think it exceeded 500 tris. It was also placed several times along with similar types of props that match it, like desks, chairs, paper piles, computers, and many other things. From a mobile game point of view, I find tri count can get out of hand real quick once you start populating a scene.

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11 hours ago, krystian_g said:

?

The tutorials from those companies vary greatly in quality. I am looking for specific tutorial recommendations, not publisher recommendations.

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

NeoBrea   I'm making "Patient 2045" for PC

Hi!
This time I finished office desk for psychiatrist.
I hope you like it:)

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Hi!

This time first iteration of flintlock for "Patient 2045".

I hope you like it:)

 

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