Merry Christmas to everyone, I hope you all had a good game-developing year! I haven't been posting as much recently, I have been busy coding on my project.
Does anyone know any tips how to get going again, the code compiles ok, but there is a bug problem, the vertices for the weapon are being drawn correctly, but it's displaying the wrong textures. The texturing command is glTexCoord2f, the textures that are being displayed are from the level surfaces rather than the weapon bitmap, ie the some of the skybox textures and some of the floor textures. It's a really weird bug! I wish I knew what is causing it.
Anyway, hopefully I'll figure out why it's happening. Have a great holidays everyone!